
I am currently a Research Scientist at NVIDIA. I received my PhD from UC Berkeley, where I was advised by Prof. Angjoo Kanazawa in BAIR.
Prior to my doctoral studies, I served as a research assistant in the Vision & Graphics Lab at USC ICT for two years, collaborating with Prof. Hao Li. I obtained my B.Sc. degree in Physics and Mathematics and M.Sc. degree in Computer Science from Tsinghua University, where I worked closely with Prof. Shi-Min Hu and Prof. Song-Hai Zhang. I have also interned at NVIDIA, Google Research, Facebook Reality Labs, and Bytedance AI Lab.
My research interests lie at the intersection of Computer Vision and Computer Graphics, with a particular focus on 3D generation and reconstruction in the old days and now interactive world model and efficient ML.
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Lyra 2.0: Explorable Generative 3D Worlds arXiv 2026 |
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VGG-T3: Offline Feed-Forward 3D Reconstruction at Scale IEEE Conference on Computer Vision and Pattern Recognition (CVPR, 2026) |
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Test-Time Training with KV Binding Is Secretly Linear Attention International Conference on Machine Learning (ICML, 2026) |
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3DGS2-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting International Conference on Machine Learning (ICML, 2026) |
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SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transforms International Conference on Learning Representations (ICLR, 2026) |
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Cameras as Relative Positional Encoding NeurIPS 2025 |
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gsplat: Efficient Gaussian Splatting CUDA Backend JMLR 2025 |
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NeRF-XL: Scaling NeRFs with Multiple GPUs European Conference on Computer Vision (ECCV, 2024) |
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NerfAcc: A General NeRF Acceleration Toolbox International Conference on Computer Vision (ICCV, 2023) |
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Nerfstudio: A collaboration friendly studio for NeRFs. ACM Siggraph 2023 |
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Monocular Dynamic View Synthesis: A Reality Check Conference on Neural Information Processing Systems (NeurIPS, 2022) |
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TAVA: Template-free Animatable Volumetric Actors European Conference on Computer Vision (ECCV, 2022) |
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PlenOctrees for Real-time Rendering of Neural Radiance Fields International Conference on Computer Vision (ICCV, 2021) [Oral] |
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AI Choreographer: Music Conditioned 3D Dance Generation with AIST++ International Conference on Computer Vision (ICCV, 2021) |
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Monocular Real-Time Volumetric Performance Capture European Conference on Computer Vision (ECCV, 2020) |
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Volumetric Human Teleportation Siggraph Real-Time Live 2020 [Jury's Choice Award (Best Show Award)] |
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Learning Formation of Physically-Based Face Attributes IEEE Conference on Computer Vision and Pattern Recognition (CVPR, 2020) |
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Deep Portrait Image Completion and Extrapolation IEEE Transactions on Image Processing (TIP) |
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Pose2Seg: Detection Free Human Instance Segmentation IEEE Conference on Computer Vision and Pattern Recognition (CVPR, 2019) |
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Example-Guided Style-Consistent Image Synthesis from Semantic Labeling IEEE Conference on Computer Vision and Pattern Recognition (CVPR, 2019) |